Structures (struct)
- Structures (also called structs) are a way to group several related variables into one place.
- Each variable in the structure is known as a member of the structure.
- Unlike an array, a structure can contain many different data types (int, string, bool, etc.).
- In C language we can only have data members in structures, we cannot have functions inside a structure.
- In c++, structure can have data members as well functions inside the structure.
- In c++, structure is much similar to a class (which will we study later).
- To create a structure, use the
structkeyword and declare each of its members inside curly braces - To access members of a structure, use the dot syntax (
.):// structures.cpp // Define a structure named Rectangle (Named Structures) struct Rectangle { // Data members int length; int width; // Member function to calculate the area of the rectangle int calculateArea() { return length * width; } }; int main() { // Create an instance of the Rectangle structure Rectangle r1; // Assign values to the members of the structure r1.length = 5; r1.width = 10; // Access and print the area using the member function std::cout << "Rectangle area: " << r1.calculateArea() << endl; // 50 return 0; } - In modern C++, you might also consider using classes instead of structures for more complex scenarios. Classes allow you to encapsulate data and behavior in a more object-oriented way.
- Create a anonymous structure. In this way it makes hard to reuse the struct definition elsewhere in the code because it doesn't have a name.
- In structure, by default all data members and functions are public, they are accessible from outside
- In class, by default all data members and functions are private. To make anything public, we have to write public.